SKRILLEX

Real Time Experiential | Unreal Engine

Client
  • Skrillex I Blood Company
Contribution
  • Unreal Engine Intergration
  • Look Development
  • 3D Modeling
  • Materials
  • Character Rigging
  • Xsens Motion Capture - Realtime Streaming in Unreal Engine

Success Story

I created the Unreal Engine avatars with creative direction from David Navarro. I made real-time 3D avatars, Unreal Engine materials, and Xsens motion capture suit connections for the skeletal rigged avatars. The Skrillex Cell is a 15′ x 30′ interactive structure created by Production Club in collaboration with V Squared Labs. It involves 3D projection mapping and real-time motion capture. Eight custom Unreal Engine avatars are projected onto the structure and controlled by Skrillex’s motion capture suit, mirroring his movements in real-time. This feature brought depth to the show and captivated the audience. Meanwhile, Production Club and V Squared Labs focused on the overall design and custom visual content projected onto the surrounding hexagonal pieces. My technical and creative contributions within this larger collaborative project showcased the advanced technology and immersive experience created for the tour.

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