SKRILLEX

Interactive Avatar System — Motion Capture + 3D Projection

Client
  • Skrillex I Blood Company
Contribution
  • Look Development
  • 3D Modeling
  • Materials
  • Character Rigging
  • Xsens Motion Capture - Realtime Streaming in Unreal Engine
  • Unreal Engine Intergration

Skrillex “The Cell”

The Challenge

Create a visually immersive, real-time interactive experience for Skrillex’s live performances, using 3D avatars that could move with him in real time.

The Solution

Under the creative direction of David Navarro, I developed fully rigged Unreal Engine avatars with custom materials and look development. I integrated Xsens motion capture technology to live-stream Skrillex’s movements into the avatars during performances. Eight unique avatars were designed and projected onto a 15′ x 30′ interactive structure, “The Skrillex Cell,” blending real-time animation with large-scale 3D projection mapping.

The Impact

The real-time avatar projection captivated audiences by adding a dynamic, living element to the show. My work, combined with Production Club and V Squared Labs’ environmental design, helped transform Skrillex’s performance into an unforgettable multi-sensory experience — pushing the boundaries of what live entertainment could be.

“Looking for innovative Unreal Engine integration for your live event?”

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