SKRILLEX

Interactive Avatar System — Motion Capture + 3D Projection

Client
  • Skrillex I Blood Company
Contribution
  • Look Development
  • 3D Modeling
  • Materials
  • Character Rigging
  • Xsens Motion Capture - Realtime Streaming in Unreal Engine
  • Unreal Engine Intergration

Skrillex “The Cell”

Overview:
To push the boundaries of live performance, Skrillex set out to create a fully immersive, interactive concert experience powered by real-time animation. The goal: use live 3D avatars that could move with him on stage and react in sync with the music and motion.

What I Did:

  • Developed fully rigged 3D avatars in Unreal Engine with custom materials and look development

  • Integrated Xsens motion capture to stream Skrillex’s live movements into the avatars during the show

  • Designed eight unique avatars projected onto a 15′ x 30′ interactive structure known as “The Skrillex Cell”

  • Collaborated with creative director David Navarro and teams at Production Club and V Squared Labs for environmental integration

Tools Used:
Unreal Engine · Xsens Motion Capture · Cinema 4D · After Effects

Results:
The real-time avatar system brought a living, responsive layer to Skrillex’s performance — blending projection mapping, live mocap, and immersive visuals into a multi-sensory experience. The project helped redefine the limits of stage design and visual interactivity, leaving a lasting impression on audiences and setting a new benchmark for live music tech.

“Looking for innovative Unreal Engine integration for your live event?”

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